All memory leaks fixed
Bullet vs PhysX -> Bullet since only PhysX5 has soft bodies but needs Omniverse app (still I miss Nvidia GPU)
OpenGL vs Vulkan vs Direct3D vs Metal -> OpenGL
Still needs refactoring but exam date near
Soft bodies work correctly and can be generated from any kind of imported model
FPS stable between 55 and 60
Optimization of soft body simulation paramaters in Bullet
Keep solver iterations low otherwise FPS drops
Refactor also both vertex and fragment shader
Keep GitHub repo public until exam date