Work in progress
- Thesis: deep reinforcement learning applied to multi-agent systems (patrolling games, a subset of game theory) -> (Work in progress: development)
- VR: 3D FPS shooter using Unreal Engine on Meta Quest 2 -> (Work in progress: presentation)
Scheduled
- Cloud
- High performance trading system
Delivered
- Physics simulation for soft bodies using OpenGL and Bullet (Work in progress: delivery)
- Generative adversarial network using PyTorch
- Ray tracing and basic path tracing implentation using Nvidia GPUs and CUDA
- High performance music dataset using Spark
- Online multiplayer videogame based on the tabletop game “Masters of Reinassance” of Cranio Creations using Java
- Medium to large size network protocols using Cisco PacketTracker, SurfShark
- CNNs for image classifications
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