Projects

Work in progress

  • Thesis: deep reinforcement learning applied to multi-agent systems (patrolling games, a subset of game theory) -> (Work in progress: development)
  • VR: 3D FPS shooter using Unreal Engine on Meta Quest 2 -> (Work in progress: presentation)

Scheduled

  • Cloud
  • High performance trading system

Delivered

  • Physics simulation for soft bodies using OpenGL and Bullet (Work in progress: delivery)
  • Generative adversarial network using PyTorch
  • Ray tracing and basic path tracing implentation using Nvidia GPUs and CUDA
  • High performance music dataset using Spark
  • Online multiplayer videogame based on the tabletop game “Masters of Reinassance” of Cranio Creations using Java
  • Medium to large size network protocols using Cisco PacketTracker, SurfShark
  • CNNs for image classifications